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Add incremental build cache support and parallel linking #300
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Add incremental build cache support and parallel linking #300
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WalkthroughA single environment variable Changes
Estimated code review effort🎯 1 (Trivial) | ⏱️ ~2 minutes
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Pre-merge checks and finishing touches❌ Failed checks (1 warning)
✅ Passed checks (2 passed)
✨ Finishing touches
🧪 Generate unit tests (beta)
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@timcassell Would you mind giving it a spin and reporting? I don't run il2cpp tests myself..a link to a successful run would be appreciated. |
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Actionable comments posted: 1
🧹 Nitpick comments (1)
src/model/docker.ts (1)
140-140: Consider adding a comment explaining BEE_CACHE_DIRECTORY.Adding an inline comment would help maintainers understand the purpose of this environment variable and its relationship to Unity's Bee build system and IL2CPP caching.
Apply this diff to add documentation:
${ImageEnvironmentFactory.getEnvVarString(parameters)} \ + # Configure Unity Bee build cache for incremental IL2CPP builds --env BEE_CACHE_DIRECTORY=c:/github/workspace/Library/bee_cache \ --env TEST_PLATFORMS="${testPlatforms}" \
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
⛔ Files ignored due to path filters (1)
dist/test-standalone-scripts/Assets/Editor/UnityTestRunnerAction/PlayerBuildModifier.csis excluded by!**/dist/**
📒 Files selected for processing (1)
src/model/docker.ts(1 hunks)
Thanks! |

Changes
Successful Workflow Run Link
Checklist
in the documentation repo)
Related documentation PR at game-ci/documentation#522
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